I've been trying to get more diverse and updated experience with UE5, so the most fun and intereting way that I fin to do that is, making materials. This is a rather simple watrer shader.
I've had a tough time with water previously, but I actually really enjoyed making this one, I especially liked the redlight absorption aspect, I thought it was really cool.
I try to keep my Mats clean and organized. the top group is the ripples, the most finicky part in my opinion. I wanted to make more of a still lake/pond, rather than the sea or ocean that I've seen used as examples, therefore I made the normals pan quite slowly, little and 'wide' surface detail.
