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Water Material

General / 20 November 2023


I've been trying to get more diverse and updated experience with UE5, so the most fun and intereting way that I fin to do that is, making materials. This is a rather simple watrer shader. 

I've had a tough time with water previously, but I actually really enjoyed making this one,  I especially liked the redlight absorption aspect,  I thought it was really cool.

I try to keep my Mats clean and organized. the top group is the ripples, the most finicky part in my opinion. I wanted to make more of a still lake/pond, rather than the sea or ocean that I've seen used as examples, therefore I made the normals pan quite slowly, little and 'wide' surface detail.